Game music continues to shape player memories beyond the screen

Some video game soundtracks have managed to transcend the screen and remain present in players’ everyday lives.
The music of titles such as The Last of Us Part II and God of War Ragnarök shows how sound also helps shape memory within the gaming experience.
The video game experience does not end when players turn off the console. In many cases, soundtracks remain present as part of the memories and emotions associated with specific stories, settings and moments within a game.
Video game music has become a key element in supporting narrative, building atmosphere and reinforcing the identity of each title. These compositions are designed to convey emotion and connect with players even beyond the visual experience itself.
In practice, this allows many soundtracks to stand on their own and continue evoking scenes, emotions and memories tied to the game.
Beyond accompanying gameplay, these musical compositions also find a place in everyday life. Many work as background music for moments of concentration, pauses or daily activities, maintaining the emotional connection with the stories and worlds that resonated with players.
Immersive soundtracks.
Some recent productions have stood out precisely because of the role sound plays within the overall experience. One example is The Last of Us Part II, whose musical approach relies on minimalist compositions and subtle guitar arrangements to create an intimate and emotional atmosphere.
The game’s soundtrack is designed to support silence and reinforce narrative moments without overpowering them. Its style is also intended to function beyond the game itself, particularly during moments of reflection, relaxation or concentration.
In God of War Ragnarök, the music takes a different approach by incorporating choirs, orchestral arrangements and high-intensity compositions to accompany battles and emotional moments throughout the story. Each piece is designed to amplify the narrative and reinforce the epic scale of the scenes.
Contemplative experiences.
Ghost of Tsushima, meanwhile, offers a more contemplative and atmospheric experience. The use of traditional instruments and compositions focused on conveying calm and balance complements the game’s exploration-driven rhythm and environmental immersion.
In this title, music not only accompanies individual scenes but also helps define the overall tone of the experience. This creates a stronger connection between sound, environment and the sense of exploration the game seeks to deliver.
Music beyond the game.
Horizon Forbidden West combines electronic, ambient and orchestral sounds to build a dynamic audio experience that evolves alongside player exploration. The soundtrack adapts to different scenarios and situations, reinforcing the sense of discovery throughout the game world.
In the case of Gran Turismo 7, the musical approach focuses on accompanying the player’s rhythm through a selection of styles designed both for racing sequences and for quieter moments outside competition.
The combination of music, storytelling and visual identity continues to play a central role in the experiences that remain in players’ memories. Listening to a composition again can be enough to transport players back to a specific moment, emotion or setting experienced within a game.

